Solomon is an Associate Professor of pervasive and mobile computing at Luleå University of Technology, Sweden. He received his PhD degree in Computer Science from the University of Eastern Finland, Joensuu, Finland; MSc degree in Research in Computer and Systems Engineering from Ilmenau University of Technology, Germany; and B. Tech (Hons) degree in Computer Science from Federal University of Technology Yola, Nigeria.
Programme coordinator: Erasmus Mundus Master Programme in Green Networking and Cloud Computing
Research
His research interests include mobile and context-aware computing, smart learning environments, pervasive and interactive systems. His current focus is on developing smart technology and games to support education, health and wellbeing.
Projects:
- Active school transport (SICTA, SICTA 2.0)
- WeSTEAM - Empowering women in STEM through Art Thinking
- Simulation of hot cell environment in VR/AR
- PRECISE - Addressing mental health with personalized VR and gamification
- AI curriculum based on historic board games
- Green Gaming - developing soft and digital skills through game-based approach to address 21st century challenges
Co-supervision PhD students:
Hanrique Sousa Rossi
Teaching
- Introduction to game development (S0005E)
- Object oriented programming C++ (D0037D)
- Software engineering (S0010E)
- Qualitative research methods in computer science
- Specialization project in game development (S0007E)
- Interactive systems design (D7048E)
- Virtual interactive environments (D7049E)
- Special studies in pervasive and mobile computing (M7020E)
Publications
Article in journal
A systematic review of teaching and learning machine learning in K-12 education (2023)
Sanusi. I, Oyelere. S, Vartiainen. H, Suhonen. J, Tukiainen. M
Education and Information Technologies, Vol. 28, nr. 5, s. 5967-5997
Article, review/survey
Analysis of Attrition Studies Within the Computer Sciences (2023)
Obaido. G, Agbo. F, Alvarado. C, Oyelere. S
Part of: IEEE Access
Conference paper
Assistive VR platform design for Telemanipulation at the Super Fragment Separator Facility (2023)
Compierchio. A, Tretten. P, Oyelere. S, Karagiannis. C
Part of: Human Interaction and Emerging Technologies (IHIET-AI 2023): Artificial Intelligence and Future Applications, Proceedings of the 9th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET – AI 2023), April 13-15, 2023, Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland, s. 186-197, AHFE International, 2023
Article in journal
Design, development, and evaluation of a virtual reality game-based application to support computational thinking (2023)
Agbo. F, Oyelere. S, Suhonen. J, Tukiainen. M
Educational technology research and development, Vol. 71, nr. 2, s. 505-537
Article in journal
Effective Class-Imbalance Learning Based on SMOTE and Convolutional Neural Networks (2023)
Joloudari. J, Marefat. A, Nematollahi. M, Oyelere. S, Hussain. S
Applied Sciences, Vol. 13, nr. 6
Article in journal
Examining the relationships between students’ perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education (2023)
Agbo. F, Olaleye. S, Bower. M, Oyelere. S
Smart Learning Environments, Vol. 10, nr. 1
Article in journal
Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking (2023)
Oyelere. A, Agbo. F, Oyelere. S
Computers & Education: X Reality, Vol. 2
Article in journal
Improving performance, security and mobile money users' experience: a study of service design (2023)
Olaleye. S, Sanusi. I, Oyelere. S
International Journal of Mobile Communications, Vol. 21, nr. 3, s. 295-315
Article in journal
Learning machine learning with young children: exploring informal settings in an African context (2023)
Sanusi. I, Sunday. K, Oyelere. S, Suhonen. J, Vartiainen. H, Tukiainen. M
Computer Science Education
Article in journal
Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy (2023)
Sanusi. I, Omidiora. J, Oyelere. S, Vartiainen. H, Suhonen. J, Tukiainen. M
IEEE Access, Vol. 11, s. 39776-39791
Article in journal
The use of Design Science and Agile Methodologies for improved information systems in the Tanzanian Higher Education context (2023)
Kayanda. A, Busagala. L, Oyelere. S, Tedre. M
Electronic Journal of Information Systems in Developing Countries, Vol. 89, nr. 1
Article in journal
Unleashing the Power of Predictive Analytics to Identify At-Risk Students in Computer Science (2023)
Qushem. U, Oyelere. S, Akçapınar. G, Kaliisa. R, Laakso. M
Technology, Knowledge and Learning
Article in journal
Virtual Reality for Addressing Depression and Anxiety: A Bibliometric Analysis (2023)
Jingili. N, Oyelere. S, Ojwang. F, Agbo. F, Nyström. M
International Journal of Environmental Research and Public Health, Vol. 20, nr. 9
Article in journal
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study (2022)
Laine. T, Duong. N, Lindvall. H, Oyelere. S, Rutberg. S, Lindqvist. A
JMIR Serious Games, Vol. 10, nr. 1
Conference paper
Artificial Intelligence in African Schools: Towards a Contextualized Approach (2022)
Oyelere. S, Sanusi. I, Agbo. F, Oyelere. A, Omidiora. J, Adewumi. A, et al.
Part of: Proceedings of the 2022 IEEE Global Engineering Education Conference (EDUCON), Digital Transformation for Sustainable Engineering Education, s. 1577-1582, IEEE, 2022